skiplist
结构
skiplist提供了平均$O(log n)$的查找、插入和删除。zskiplistNode
中使用柔性数组设计,每个节点存储了sds,level
数组存储了各层指向其他节点的指针,最大层数为ZSKIPLIST_MAXLEVEL = 64
。
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| /* ZSETs use a specialized version of Skiplists */
typedef struct zskiplistNode {
sds ele;
double score;
struct zskiplistNode *backward;
struct zskiplistLevel {
struct zskiplistNode *forward;
unsigned long span;
} level[];
} zskiplistNode;
typedef struct zskiplist {
struct zskiplistNode *header, *tail;
unsigned long length;
int level;
} zskiplist;
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插入
先找到待插入的位置,查找的时候从顶层开始,在当前层尽可能的往前移动,每层都满足[header, update[i]]:(< score) or (== score and < ele))
。最终的插入位置在update[i]
之后。
要提的一点是redis的skiplist还维护了,
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| zskiplistNode *zslInsert(zskiplist *zsl, double score, sds ele) {
zskiplistNode *update[ZSKIPLIST_MAXLEVEL], *x;
unsigned int rank[ZSKIPLIST_MAXLEVEL];
int i, level;
serverAssert(!isnan(score));
x = zsl->header;
for (i = zsl->level-1; i >= 0; i--) {
/* store rank that is crossed to reach the insert position */
rank[i] = i == (zsl->level-1) ? 0 : rank[i+1];
while (x->level[i].forward &&
(x->level[i].forward->score < score ||
(x->level[i].forward->score == score &&
sdscmp(x->level[i].forward->ele,ele) < 0)))
{
rank[i] += x->level[i].span;
x = x->level[i].forward;
}
update[i] = x;
}
/* we assume the element is not already inside, since we allow duplicated
* scores, reinserting the same element should never happen since the
* caller of zslInsert() should test in the hash table if the element is
* already inside or not. */
level = zslRandomLevel();
if (level > zsl->level) {
for (i = zsl->level; i < level; i++) {
rank[i] = 0;
update[i] = zsl->header;
update[i]->level[i].span = zsl->length;
}
zsl->level = level;
}
x = zslCreateNode(level,score,ele);
for (i = 0; i < level; i++) {
x->level[i].forward = update[i]->level[i].forward;
update[i]->level[i].forward = x;
/* update span covered by update[i] as x is inserted here */
x->level[i].span = update[i]->level[i].span - (rank[0] - rank[i]);
update[i]->level[i].span = (rank[0] - rank[i]) + 1;
}
/* increment span for untouched levels */
for (i = level; i < zsl->level; i++) {
update[i]->level[i].span++;
}
x->backward = (update[0] == zsl->header) ? NULL : update[0];
if (x->level[0].forward)
x->level[0].forward->backward = x;
else
zsl->tail = x;
zsl->length++;
return x;
}
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删除
和以插入相同的方式查找待删除节点。
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| int zslDelete(zskiplist *zsl, double score, sds ele, zskiplistNode **node) {
zskiplistNode *update[ZSKIPLIST_MAXLEVEL], *x;
int i;
x = zsl->header;
for (i = zsl->level-1; i >= 0; i--) {
while (x->level[i].forward &&
(x->level[i].forward->score < score ||
(x->level[i].forward->score == score &&
sdscmp(x->level[i].forward->ele,ele) < 0)))
{
x = x->level[i].forward;
}
update[i] = x;
}
/* We may have multiple elements with the same score, what we need
* is to find the element with both the right score and object. */
x = x->level[0].forward;
if (x && score == x->score && sdscmp(x->ele,ele) == 0) {
zslDeleteNode(zsl, x, update);
if (!node)
zslFreeNode(x);
else
*node = x;
return 1;
}
return 0; /* not found */
}
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删除时需要维护span
和forward
,
- 如果当前层
update[i]->level[i].forward == x
,
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| void zslDeleteNode(zskiplist *zsl, zskiplistNode *x, zskiplistNode **update) {
int i;
for (i = 0; i < zsl->level; i++) {
if (update[i]->level[i].forward == x) {
update[i]->level[i].span += x->level[i].span - 1;
update[i]->level[i].forward = x->level[i].forward;
} else {
update[i]->level[i].span -= 1;
}
}
if (x->level[0].forward) {
x->level[0].forward->backward = x->backward;
} else {
zsl->tail = x->backward;
}
while(zsl->level > 1 && zsl->header->level[zsl->level-1].forward == NULL)
zsl->level--;
zsl->length--;
}
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Reference
- Redis内部数据结构详解(6)——skiplist